This is expected to widen the range of items used in the rest of the Wilderness. In a PvP situation, 75% of the repair fee of the item will be dropped to the floor for the killer as coins. Instead, the item will lose its enchantment and be kept in its broken form as if the player had died in under level 20 Wilderness. He would then use it to enchant one of these items.Īn item enchanted this way would not be lost on death above level 20 Wilderness. In order to encourage use of these items in deeper Wilderness, we propose a consumable scroll that can be handed into Perdu. Players can take these broken items to Perdu who will repair them for a fee. While in the Wilderness (under level 20), some untradeable items will break on death instead of being lost. So our first reward idea is to remove the stats from the pieces (top, bottoms, and cape), making the set cosmetic only, and add them to the LMS store. Unfortunately because the armour wasn't very good and blood money could be farmed, the armour was not widely used. In the currently retired Deadman mode, there was a set of armour that players could purchase for blood money. Let us know what you think and if you have any ideas of your own, feel free to send them our way! Below is a list of proposed rewards, most of which have been suggested by the community. This is unusual for a mini-game given that they typically offer rewards that are also useful elsewhere. Currently, LMS doesn't offer any rewards outside of the GP prize awarded to winners of high stakes games. In High Stakes and Competitive games, players will receive 5 points for taking part, 10 points per kill and an additional 30, 20, or 10 points for placing first, second and third. Players also earn points for the rewards shopĬompetitive (requires 24 players to begin and affects your rank) Players who finish 3rd - 5th win a free entry token The entry fee and reward systems for each mode will be as follows: Loot crates will still appear on the map as before, but now roll on the upgraded offensive loot table. These roll on the same defensive loot table as the standard bloody keys, but also roll on an upgraded version of the Offensive loot table which contains the following: If a player is in the final five survivors, they'll start to receive bloodier keys as a drop. When looting a chest this way, your loot rolls once on an offensive loot table and once on a defensive loot table: These chests will now require a bloody key to be opened, which are still dropped when you kill an opponent. Players will no longer receive loot from locations such as drawers and cupboards - only chests. Rune pouch - a unique version allowing infinite casts of blood and ice barrage and blitz In their inventory, each player will find these items at the start of each game: At the beginning of each game, all players will have the following items equipped: Instead, each player starts with a full tribrid setup. Players will no longer start with just a beginner weapon. This is to test that the automatic stat changes when you enter LMS work correctly. When you start a game of LMS, these will be boosted to 99 except for Defence which will be changed to 75. Upon login into the beta, you will receive a random set of stats. The following worlds will go live to host the LMS beta: 401, 405, 407, 409 and 412.īecause the existing version of LMS cannot be live at the same time as the beta version, the following LMS worlds will become normal worlds for the duration of the beta: 425, 317, 326, and 393.Ĭlick or tap each section by the drop down menu to read about that aspect of the LMS beta: Additionally, any wins in competitive mode during the beta will not affect your rank. Bear in mind that this also means you will need to set your F Key options each time you log into the beta. For convenience, the player attack option will be set as "always left-click" by default. Remember - this means you won't have your regular save profiles, meaning anything done during the beta won't affect your main account in any way. The beta will take place on a Tournament/Unrestricted world. ![]() We're opening five beta worlds that offer Last Man Standing with the new changes. Now that games are easier to start with a few friends or large groups, it's time to test those changes designed and implemented by Mod Roq and Mod Maz. In our State of PvP blog in May, we discussed a number of changes that could be made to dramatically improve LMS. We also reduced the competitive and high stakes modes from 48 to 24. ![]() Last month we changed casual games of Last Man Standing to begin with a minimum of 4 players rather than 24. This week sees the release of a beta for the Last Man Standing revamp!
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